Fatos Sobre The First Berserker: Khazan Revelado
Fatos Sobre The First Berserker: Khazan Revelado
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But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
O visual do animaçãeste 3D pelo finesse cel shading implementado com a tecnologia Unreal Engine oferece deslumbrantes cenários para qual ESTES jogadores sintam saiba como se estivessem assistindo a uma animaçãeste.
At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
Quem gosta de 1 souslike Muito mais “tradicional” provavelmente não vai apreciar tanto este fato do que nãeste há um grande mapa interconectado de modo a explorar.
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Não sei se isso foi por questãeste intencional de design ou resultado do 1 erro, mas tenho a impressãeste de de que muitos vão chegar nesse ponto da aventura e se sentir frustrados através “surpresa” que o estúdio preparou — contudo vale a pena insistir um pouco de modo a passar dela.
Esses problemas de balanceamento impactaram demasiado negativamente na minha gameplay, felizmente sãeste coisas simples de se resolver com um patch futuramente, contudo Teimavive aqui o aviso do qual certas partes do jogo não parecem justas com o jogador.
If you're still unsure whether to The First Berserker: Khazan pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
O Primeiro Berserker: os impressionantes gráficos cel-shaded 3D de Khazan dão vida ao mundo de Arad com o visual vibrante de filmes animados.
" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.
Utilizando 1 visual visual cell shading que imita 1 anime, o jogo se destaca através maneira tais como usa seu sistema de habilidades de modo a passar ao jogador a sensação por de que o protagonista é poderoso.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.